What we’ll need to consider

The responsibilities that arrive with generative making.

Speed changes what you are responsible for. When a team can make in an afternoon what used to take a quarter, the questions that used to be someone else’s arrive at the designer’s desk.

  1. PredictionNear futuremedium confidenceChanged since your last visit

    Where every part of a design came from

    Which parts were generated, from what, and who checked them. Provenance becomes something clients, regulators and users ask for, and something the design process has to record as it goes rather than reconstruct afterwards.

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  2. ObservedChanged since your last visit

    When the system acts on someone’s behalf

    Delegation needs designed boundaries: what an agent may do unasked, what needs a confirmation, and how anything can be undone. Consent stops being a checkbox and becomes an interaction that runs through the whole product.

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  3. ObservedChanged since your last visit

    The pull towards the average

    Models trained on everything converge on the median. Left alone, the work drifts towards the most plausible answer, so distinctiveness has to be a deliberate decision rather than a by-product of effort.

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  4. PredictionFar futurelow confidenceChanged since your last visit

    The cost of each generation

    Every variation has an energy cost, and every rendered option that becomes a physical sample has a material one. Designing how much to generate becomes part of designing responsibly.

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  5. ObservedChanged since your last visit

    How the system fails, in public

    Generative products are wrong in new and surprising ways. Designing the failure (what the person sees, how they recover, how they report it) matters as much as designing the success.

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Version history
  1. v0.1First notes gathered.